![]() ![]() Invoke-a very complex spell! Cost all your mana, but destroyed Decayed Saints (undead monks) with one casting, made human warriors (but not human witches or monks) kill themselves (100% success rate), and reanimated dead enemies to fight for you (and reanimated enemies were stronger the more you had Amplified the spell). Haste-used in-game as normal haste, save that the run speed and attack speed increased further as it was Amplified ![]() could be replaced with simple dispel magicĮctoplasm- used as a rapid-fire attack spell that grew more accurate as it was Amplified ![]() in any event, tell me if I've been too slavish in adhering to the computer game (Skull Storm in particular is a doozy!).ĭispel Magic, Covenant - used in-game to dispel a few barriers of magical force, kill Scarrows (magical entities vulnerable to antimagic), remove the effects of the mindshatter spell (a spell some enemies use to severely distort your vision) Many of these could just be replaced with SRD equivalents, too. I tried to match the spell levels to the protagonist's level when he first learns them, but that was hard (Invoke in particular is absurdly powerful for a low-level spell). I suppose another option would be "lesser" and "greater" versions of each spell.Īnother difficulty was spell points - some of the spells used a lot of spell points and had long cooldowns this can't really be reflected with Vancian spellcasting (had to make do by increasing some casting times to 1 round). There were a total of 6 different degrees of power for each spell, which I've tried to streamline here. In particular, although you only learned 8 spells in-game you could use Amplifiers to permanently increase the spells' effects (usually duration or damage). I have to say, staying true to the computer game mechanics (which also featured non-Vancian regenerating mana and the unique ability to fire a spell and attack with a weapon simultaneously) made for some overly complex spells. My conversions of spells from Clive Barker's Undying. ![]()
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